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全面开展电视“套娃”收费乱象治理,“电视自由”正在回归!_我的网站

一 | 看电视原本是件愉快的事,但现在,对很多人来说,看电视却成了一件费时、花钱的烦心事,根据中国消费者协会的统计,近年来,有关电视 “套娃”收费和操作复杂的投诉不断增加。

A criminal case involving information leaks related to miHoYo, the developer of Genshin Impact, has reached its first-instance verdict. Two Bilibili (Chinese video-sharing platform) users were found guilty of copyright infringement and were sentenced to one year and two months and one year in prison, respectively, both with probation. It is the first criminal game leak case under a new judicial interpretation issued by China's top judicial authorities, according to miHoYo.
The infringing videos uploaded by Su and Wu received more than 600,000 and 300,000 views, respectively, exceeding the criminal prosecution thresholds stipulated under the judicial interpretation. The court therefore found that the two individuals met the criteria for criminal prosecution and handed down guilty verdicts.
During routine monitoring, in July 2025, miHoYo discovered that Su and Wu had repeatedly uploaded gameplay videos featuring unreleased versions of miHoYo titles, including Genshin Impact, Honkai: Star Rail and Zenless Zone Zero, without any authorization from the company. The videos, widely circulated within gaming communities, exposed unreleased characters, skill animations and other content that had not yet been officially introduced to players, miHoYo noted.
After discovering the alleged violations, miHoYo reported the case to the police in accordance with legal procedures. Following an investigation, the police arrested the two individuals involved.
The case was publicly heard and the verdict was delivered on April 24, 2026. The court ruled that Su was to be sentenced to one year and two months in prison with probation, while Wu was sentenced to one year of detention with probation, according to miHoYo.
Guo Hao, a Beijing-based lawyer, told the Global Times on Thursday that a key significance of the case lies in its further clarification of how game leak cases can be assessed under the Criminal Law.
"In the past, game leaks were more often handled through civil infringement claims or breach-of-contract disputes. In this case, however, the court did not simply determine liability based on whether content was released ahead of schedule," Guo said. "Instead, it considered factors including the scale of dissemination, the nature of the leaked content and the impact caused, and determined that the conduct met the prosecution threshold for the crime of copyright infringement."
Similar game leak incidents have also occurred overseas in recent years. In October 2024, The Pokemon Company suffered a data breach that resulted in large amounts of internal information being leaked online, including employees' personal information, according to overseas media reports. Dubbed the "Teraleak" by the gaming community, the incident was reportedly one of the largest game-related leaks in recent years. The leaked materials reportedly included game source codes, details of future projects and other internal information, according to Nintendo Life, a UK-based gaming news outlet.
Earlier, Nintendo had pursued legal action over the leak of a Pokemon Sword and Shield strategy guide in 2019. According to gaming website Polygon, The Pokémon Company later reached a settlement with the two individuals responsible, who were required to pay $150,000 each in damages.
"From a player's perspective, there is a clear difference between game leaks and normal game discussions," Lu, a member from the Steam gaming community, told the Global Times on Thursday. "Players discussing and analyzing officially released information is part of gaming culture, but obtaining and spreading unreleased content through unauthorized channels can harm the efforts of developers and affect the experience of the entire player community."
Such concerns are also shared by game developers, who view unreleased content as a key part of their creative and commercial plans.
A post by miHoYo on its online account specifies that every unreleased frame of game content represents the design and refinement efforts of its creative teams, while also carrying players' expectations for upcoming updates. Unauthorized early exposure of such content not only infringes upon miHoYo's copyright interests, but also takes away the surprise that players should have when experiencing new content for the first time.
。 什么是电视“套娃”收费 指用户除了购买电视机或者接入有线电视网络时支付的基础服务费外,在购买付费频道、点播服务或其他增值服务时,还面临收费项目多、收费花样层出不穷等问题。 想看电视直播有多复杂?最多操作11步才能找到直播入口。 很多智能电视和机顶盒的设计存在不同程度的操作复杂问题。用户打开电视机,需要在遥控器上操作很多步骤,甚至要多次切换遥控器,才能找到自己想看的电视直播频道,严重影响收看体验。 国家广播电视总局广播电视科学研究院副院长盛志凡介绍:“现在电视机屏幕上很难找到直播的入口,用户要经过一系列操作。

二 | 我们统计过,最多要操作11步才能找到直播的入口。” 开机慢、免费难、“套娃”收费……看个电视这么累,为让看电视回归简单,国家多部门开展联合治理。

三 | 8月21日,国家广播电视总局联合工业和信息化部、国家市场监管总局等有关单位,在京召开了治理电视“套娃”收费和操作复杂工作动员部署会。 有关单位要求将“开机直接呈现全屏直播电视”作为有线电视和IPTV的默认开机模式,并把开机时长控制在35秒以内。同时尽最大努力优化机顶盒功能,实现可以短至几秒的待机启动。

四 | 目前,全国80%的有线电视终端、85%的IPTV终端已实现开机看电视直播频道,更多用户开始回归电视收看直播频道。数据显示,全国有线电视用户数日开机时长增长了4.3%,日活用户数增长了6.21%。 除了让看电视更简单,还要让点播收费更加明白。在解决电视“套娃”收费问题方面,第一阶段治理选取北京歌华有线等7家试点,主要针对电视收费包多、收费主体多、收费不透明三个方面开展治理。 根据治理要求: 所有电视大屏页面在首页首屏都要设置免费专区入口。 单片付费内容要在导航栏设置专区入口。 所有收费节目要有明显标识,所有购买内容需要设置显著的取消选择选项。 所有应用下载必须集中在“应用中心”内,不能混排在内容页面。 所有的订购内容都可以在订购信息页进行查询。

五 | 目前,所有的试点单位都已经完成了整改,七家试点收费包都压减了50%以上。

六 | 11月起到明年年底,治理工作将在全国范围继续推广。 经过第一阶段试点后,治理电视“套娃”收费和操作复杂工作已经总结了一系列经验。

七 | 3日,有关单位组织召开了治理电视“套娃”收费和操作复杂试点工作总结暨全国推广工作部署推进会,总结前期治理电视“套娃”收费和操作复杂试点工作成效,同时介绍全国推广阶段性方案。

八 | 从11月开始到明年年底,治理工作后续阶段已经开始,将在全国范围继续推广。 国家广播电视总局科技司司长余英表示,后续,针对需要更换机顶盒才能够改善用户体验的情况,将制定替换计划。另外,将组织部署有新功能的软件,实现开机自动优先显示直播电视信号。同时,继续推进简化减少遥控器工作,推进电视机机顶盒一体化,发布一系列标准规范。

九 | 责任编辑:洪洋。
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Published on:08:46:19











